Hello, I'm Indigo and this is my video game walkthrough blog. I'm not amazing but I try my best. I mostly do rpg's because faster paced games are more difficult to screenshot, but that's mostly what I play to begin with so it works out well. Games are mostly going to be Nes/Snes/Gameboy/Gameboy Advance. I hope what I've done can be helpful!

Friday, November 11, 2011

Kirby's Adventure (Part VIII)

My external harddrive had another little temper tantrum and I had to do the entire 4th level over again. So that was fun.


Stage One

Two things you'll notice here; lots of clouds, and a buttload of cannons.


Also, that black space down there in the corner is a doorway. You have to fly under this cloud walkway and over the cannon to get to it. Have fun. In this room you'll find a 1up and some stone enemies. You probably don't want to get this ability. Cuz you might die.

You then get dropped into an area where you have a loooong fall down to some sandblocks. Wreck these to fall down to a second area with even more sand blocks.


There's a doorway over here. It leads to a switch (Crane Fever) and a soda bottle. You will then get dropped off in an area with lots of ice enemies trying to ruin your life, and then you will be at the end.


Still not doing to well there.


This was good, though.


Stage Two

So, you'll go down a ladder and then from here it's basically just a bunch of linear area with a bunch of doors. Eventually, you will end up back "outside", in a space in the side of a hill with a bunch of enemies running around above. Go through the door on the bottom level to get to a room with a 1up. Then go back and through the door on the upper level.

Another couple doors here and you will be on top of the hill with all those enemies you may have seen before. If you do some careful flying over at the bottom of the left-hand side, you can get another 1up. Yahoot!


Yep. Still not improving. For this stage, an egg catcher is revealed.



Stage Three

Here you'll find a high-jump enemy to gobble up, and a little vertical-scaling section with an abundance of cannons. After this is a little waterfall type thing, but I don't think it's actually a waterfall because it pushes you upward. I think I tried using the Stone power here once and I died. Sooo yeah. That's not productive. If you wanna try it out just to be sure though, you go right ahead.

After this is an area with a bunch of wheels - you probably want to avoid getting this power this time, because there is one part where you can easily find yourself on a bed of spikes. In the next area you will find a kind of high-up type of area, with a broken line of sand blocks leading to another ledge. However you want to stop along the way and bust the two sandblocks that are stacked against the second cliff face.


As you can see, they were hiding a doorway. Inside is a stone enemy with some pressure stakes and a trapped Maximum Tomato and a trapped 1up. The tomato has solid ground under it - the 1up does not. If you are going to go for it, you had best be speedy with the B button to get yourself out of stone form.

The doorway will spit you back out on the hillside - you may want to get rid of the stone power here. If you wish to do so, omnom the parasol enemy in here. This room is full of spikes and our gate out of the stage is at the bottom - the slow fall effect of the parasol may come in handy for you. There's also a soda bottle at the bottom in a niche across from the door.


A bit better. But I am still disappoint.

I'll see you with the conclusion of level 5, next time!

Continue to part IX --->

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