Hello, I'm Indigo and this is my video game walkthrough blog. I'm not amazing but I try my best. I mostly do rpg's because faster paced games are more difficult to screenshot, but that's mostly what I play to begin with so it works out well. Games are mostly going to be Nes/Snes/Gameboy/Gameboy Advance. I hope what I've done can be helpful!

Saturday, October 29, 2011

Mega Man Battle Network (Part V)

She's not feeling well because she's drunk, Lan.

As we begin, the game kindly informs us that an obscure amount of time has passed since the attempted elementary school takeover, which means that we are well due for our next apocalyptic scenario. Sure enough when you go downstairs you learn that your house has no running water. Ohnoes. Apparently this means your mother cannot feed you at all, like the overpowering influence of the internet has completely wiped out the existence of apples and sandwiches. We're supposed to go straight to school, so of course I went and faffed about on the internet for a bit.


Just thought I should mention, this kind of happened by accident while I was looking for something else. I put all three Fire Man chips in my deck because they are basically harbingers of doom to all things in the mortal world. Right then, off to school!

Forebooooooode.

Head to your class and talk to Yai to start a small scene. You will be free to roam around a bit after that. Also note that you are free to battle Dex over and over again now, making available the Gutsman V2 and V3 chips as well as a GutsPunch.

Also, I did some farming and got those 30 MetGuard A chips and gave them to the boy in the AV room. He tells you to "come back later" but in usual RPG fashion, you just have to leave th room and go back to get your BusterGuard A chip.

Once you leave the school, you will find a brand new chip shop in town, run by none other than the ex-terrorist Mr. Higsby. There are a few things for sale, and there is also a grey and orange machine in the shop which you can inspect to battle NumberMan V2

Not my best score, clearly.

To progress with the story, enter the metro station and you will receive an e-mail from Yai. I know where the missing child is, but we can't do anything about that right now so let's head over to the Government Complex.

WoodMan is currently out of commission, so there's no point going to see Sal. Go into the building and find a kid in a red jacket and talk to him. This is Lan's rival. He's not really that important.

Go upstairs to your dad's office and steal his ID badge (from his lab coat), then return to the first floor and use the blue elevator. Ding! Through the first red door you'll find a room with a bunch of terminals. What's funny about this situation is that you are clearly tresspassing in a private government facility, and according to the news there has been a rising increase in terrorist acts by school aged children. But none of the npcs seem to mind your presence. Some won't say anything to you at all.

There is actually one guy who's like "Hey. You shouldn't be in here." and then Lan says "The water in ACDC town town is off." and npc is like "Oh yeah, I know that already. But hey, since you've gone through all the trouble of illegally entering this government facility, why don't you stay and take a look around?"

Not only that, but there are some doors the game won't let you go through because they are for "employees only"... umm... so are the areas we are in already.

Also, there is an HPmemory in these lockers. There's also 3000 Zennys and a Recover200 L in the north terminal (jacking into either side brings you to the same area). 

With this stuff collected, you can go back down the elevator. When you reach the bottom floor, Mega Man and Lan will decide to hide out until everyone is gone and check the net. Head to your dad's office to commence your plan. You'll get a bit of dialogue letting you know when to go back down, so go all the way back to the waterworks section. The red door you went through before is locked, so try to jack into the green terminal to the north.

Oops. Luckily she just tells you to gtfo and then walks away without ensuring you actually leave. And then you just go ahead and jack into the terminal. The internet seems a bit frozen.

Pick up the SonicWave J near the start, and make your way to the first pump. You want to stand about here to make it into the right area. It's not hard.Go around and inspect the pump to turn the water off, then go back down.

 
When you get to this spot, the path to the west is a dead end. You'll have to slide down into the small green space  and then head north and slide off a ledge. Go up the ramp here and you will find a warp to the next area, where you will enconter Proto Man.

I'm pretty sure this is a typing error.On a side note, Proto Man wishes he was as cool as Zero but he's not.

Also pretty sure it's Chaud saying this. It's like once Proto Man showed up they were like "Well... that was it. That was the most exciting thing we had planned for the game. Now that they've seen him we can all stop caring."

Anyway, you don't actually battle Proto Man, so keep going. Continue west past the square shaped area, talking to the green Navi here if you want. Head up the ramp to the north, take a skate around the small square area to the left to point yourself off to the right.

There are two pumps nearby, one of them (to the north) is already on - turn it off. One of them is off - turn it on and then back off. Then talk to the clown-looking guy. He's quite friendly. Just past him is an HPMemory, and a pump... but the handle is missing. Go back down the ramp and take the teleporter now that the ice is cleared.

In this new area, you will come across a split in the path almost immediately. Take the upper path first and collect a WideSword C. Drop down and take the lower path to another split, this one 3 ways, so go up again. This will lead you to two pumps, both fairly easy to reach, so turn them both off. Beside the more elevated of the two is a patch of ice that will let you drop down and collect an IcePunch B chip. From here go down the nearby ramp, and down the pathway to the left that had previously been blocked off by the lower pump (easily visible, you can see the pump from very close to the ramp). Follow the path around to a teleport.

Things do get a bit tricky here. Slide along the ice all the way to the far right and then circle around so you are on the "top" row. Get the M-Cannon L over by the leftmost patch of ice leading downward. Slide down once and then once you stop, head to the right. Slide down over the edge, and then drop down a second time. Take the long winding road around and save before you enter the big empty area. The 'boss' is pretty easy, but nonetheless.


Easy, breezy, beautiful cover girl. That's it for part V... but we're not done with the waterworks yet!

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