A blog of video game walkthroughs, mainly focusing on a screenshot/text format with videos thrown in once in a while.
Hello, I'm Indigo and this is my video game walkthrough blog. I'm not amazing but I try my best. I mostly do rpg's because faster paced games are more difficult to screenshot, but that's mostly what I play to begin with so it works out well. Games are mostly going to be Nes/Snes/Gameboy/Gameboy Advance. I hope what I've done can be helpful!
Thursday, June 1, 2017
Final Fantasy II: Dawn Of Souls (Part 4)
You can tell as soon as you walk in that Castle Deist is a dungeon and not a town, which gives us some indication of the Dragoons' fate. Go up and talk to the child, then follow him up the stairs. Go left on the second floor and open the chest for a Cottage. Then go all the way right and down the stairs. Go all the way left here and into the room.
From left to right, top to bottom, the chests contain; Eye Drops, Antidote, Cross, Mallet, Gold Needle, Sage's Wisdom, Saint's Spirit, and Wing Sword. Go back to the stairs but don't go up yet, go all the way down and left into the second room. The chests here contain; Stop Tome, Stun Tome, and Curse Tome. Exit the room and go down to find one more chest, this one with a Unicorn Horn. Go back and up the stairs. Go to the bottom-left corner and take the stairs down and open the chest for a Phoenix Down, then return to the previous floor once more and talk to the woman and child near the middle of the floor. Ask the woman about Dragoons and Wyverns to learn what you need. Make your way out of the castle and go north to Deist Cavern.
In case your wondering, that is grass on the cave floor, not poison. Our time here will be short, but we'll be back before too long. Go to the right and open the chest for 230 gil, then go further right and down the stairs. Inspect the helmet there for the Pendant. Now exit the cave - we need another key item before we can finish our business here.
Return to the castle and speak to the wyvern now that you have the pendant. Ask it about Wyverns and you will get the Wyvern Egg. Back to the cave@
Go down and descend the stairs, then follow the path dipping down for an Ether before you take the next stairs. Go left and when the path splits take the upper one and down another set of stairs. Go to the right and open the bottom chest for a Knight's Armor protected by Adamantoise then go up for a Saint's Spirit, Sage's Wisdom, and Flame Bow. For a shortcut you can teleport and re-enter the dungeon, just don't forget to heal your teleporter.
Go left and take the first path going down to reach a chest with a Mythril Helm. Back up and to the left is a chest with Mythril Armor as well. Take the next path downward and go down the stairs.
Ignore the bridge because it is weak and trying to walk across will cause you to fall to a lower floor. Instead go north and open the chest for Mythril Gloves then continue around the platform for a Mythril Mirror. Go back up to the previous floor and go left, take the next path downward for a Mage's Staff "protected" by Green Souls (I say that because they will likely heal you instead of damaging you). Go back up and go left and take the stairs down.
Go right and get the Mythril Shield then go up and around the outer edge of the room. Go down the stairs, then go left and open the chest for an Acid Phial. Go down the stairs. Go to the right to find four doors, save and then go through the third one from the left.
The chimeras don't have any weaknesses as you'll see, but they don't need any. By the time I had waded my way through the ocean of Hill Gigases I was able to defeat each of them in two hits. Writing walkthroughs tends to make one over-leveled I guess because you have to search every nook and cranny... and the fleeing mechanic in this game is extremely broken and hardly works.
Anyway, approach the spring and put in the Wyvern Egg. Nothing will happen right away, so teleport out. Go and talk to the people in Deist castle if you want, but they will just tell you that the wyvern that gave you the egg is dead. You may be wondering, "what the hell do I do now?" which is fair. I forgot how horrible this game is at actually giving you any sense of direction. Well, that's what I'm here for.
We're going to do what we've already done a million times - backtrack to Altair. Leila will be departing from our party shortly, but she won't be participating in the game's bonus chapter so feel free to remove all her equipment to sell. If you talked to Hilda before we set out to sea you may have noticed she was acting a bit strange. If not... well, it doesn't really matter, but go speak to her now either way.
Oooh, what's going on here?
A trap. It's actually just a trap.
The Lamia Queen doesn't have any weaknesses or resistances so just unleash your most powerful attacks. She has a strong attack that can put allies to sleep so you may want to cast Protect on your party, and she can also Charm your party members so they will attack their allies.
Once she is defeated Lelia will be swapped out for Gordon and you'll be given your next destination. I suggest buying a couple cottages before you head out to the open sea.
You have to land on this side of the world's one giant continent in order to reach Palamecia, so do so and then begin hiking north through the desert. We don't have to go THAT far at least (just to the red dot to the northeast, the one further up is Kashuan/Chocobo Forest), but the enemies around here are pretty strong. If you have some cottages you can train around here for a while and also heal before you head into the coliseum because of course, that is a trap as well.
Even though I didn't take my own advice and heal before I went inside I did perfectly fine for this boss. I certainly remember it being a lot more powerful, but oh well. I used Berserk on Gordon, Protect on my team and then just hit it with Fire, Blizzard and Gordon's regular attacks, it was dead in four turns I think?
Even after you win, you are unfortunately thrown in the dungeon. It's like these world-dominating bad guys don't even play fair.
I'll be covering the next steps of the journey in another part.
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