Hello, I'm Indigo and this is my video game walkthrough blog. I'm not amazing but I try my best. I mostly do rpg's because faster paced games are more difficult to screenshot, but that's mostly what I play to begin with so it works out well. Games are mostly going to be Nes/Snes/Gameboy/Gameboy Advance. I hope what I've done can be helpful!

Wednesday, January 22, 2014

Summon Night: Swordcraft Story (Part 7)

If you say no to this you should check your pulse because you are probably dead inside. Before she leaves we experience another earthquake and you decide to go talk to the Craftlords. I'm not sure what they can do about the shifting of tectonic plates, but hey what do I know.

Go to Wystern's middle level and talk to the old lady in the south-eastern house to get our first Technique. Next, talk to the woman in the house west of here and agree to listen to her rant. She won't go on for very long and it will set up an event for the next day. Then go to the next house to the west and talk to the man. Buy the second Technique for 5000b.

Go to the upper level now and talk to the man to the south. Offer to search out his buddies for him, then go and talk to each of the other men on this level. You should need instructions on finding them, there's only a few places they can be in this small area. When you're done return to the first man and talk to him for Spiked Shoes. Now we're done, so go talk to Rondeau.

Before we really have a chance to discuss anything, the Craftlord of Jade comes in and gives a report on the Kagro Volcano. Convenient, I suppose. Ureksa says he has decided to go take a look for himself, and Rondeau suggests that he take us a long. Wandering around an active volcano? Sounds like good times to me!

Go and speak to Bron for the day's Sword Technique and forge it right away if you wish. I'd suggest forging the elemental versions of the sword, spear, and drill before you set out. On your way to the port you will be stopped by the Mysterious Woman again. She will warn you about Master Ureksa, but we've got no other choice but to set out with him in the end.

Before you do so, he will ask you if you know about the hero from Seijent.


If you say the hero is a responsible and passionate man, you will meet Hayato.


If you say they are a man who appears cold-hearted you will meet Touya.


If you say the hero is a spirited woman you will meet Natsumi.

Finally, if you say the hero is a shy girl you will meet Aya.

These also happen to be the four heroes from the first Summon Night for Playstation, which was never released in English. The choice you make doesn't effect the plot at all, just some dialogue.

When you arrive, head north from the ship and Ureksa will run off without you. How rude. You will also meet whichever hero you chose for the first time during this scene. I went with Hayato because he's just such a big cutie. Go north afterward and enter the next screen. Go north along the eastern side of the screen here and enter the archway to enter the volcano. In the northeast corner you will find... an unexpected opponent.

He's still the same Chaves as before, he even has the same weapon. If you missed the technique before you can get it now, but if you do already have it you get nothing for breaking his weapon. Which means you are free to just pound the stuffing out of him the good old fashion way! When you're done, climb the steps on the western side of the screen and pass through the other archway here.

Break the barrels in this area then continue to the second floor. You will meet the hero again here.

Hmm, Ureksa doesn't seem too pleased with Lubert's scheme. I guess the Craftlord of Jade has his own ambitions... but why did the mysterious woman warn us about him and not Lubert?

After some dialogue both Craftlords as well as the hero will take off and leave you alone. Go west and down the stairs. On this floor, first go through the northern gate and open the chest here for a Klotzen Potion. Surprise, surprise. Go back and pass through the eastern gate, then the next one to reach an area with some more barrels and the stairs down.

Keep passing through the gates here until you are given the option of two new ones. The left one leads to some barrels, and the other leads onward. You will be given a choice of two gates again after this, the one on the left leads to a chest with an Amulet. The other one leads to the stairs.

AW. What an adorable Summon Beast. Anyway, continue on along the mostly linear path and you will end up in another battle.

You will likely want to get the technique for Ureksa's spear, so the usual drill strategy works well here. Make sure you have the Weapon Shield and Healing Spell magic equipped to your summon beast and you shouldn't have too much trouble making it through the fight. Ureksa will probably cast Quick Move and Enchant Wind on himself at the start of the battle, but you shouldn't have to worry about that too much if you're trying to break his weapon.

After the battle, go back to where the hero summoned the adorable hippo and check the area behind where the craftlords were for a chest that contains another Klotzen Potion. On the next floor, take the left gate, then the next, smash the barrels and then go through the next gate. Cross the bridge to your left and enter the gate. Use the healing tile and go down the stairs.

Enter the first gate here and then enter the left-most one for our second pair of Spiked Shoes. Go back and take the other gate and you will be arrive at the dungeon's final boss.

Like the boss of the previous dungeon, the Kirin poses a relatively serious threat of breaking your weapons. Cast Weapon Shield to start off and then stand behind its head, then jump and attack (unless you're using the Spear in which case just use the down+attack move). When the Kirin lifts up its head guard, as it is about to rain sharp scales down on you. When it lowers its head and pulls back off the screen, wait until is completely gone and then jump to dodge its tail swipe. If it moves its head off the screen without dipping it down, it is moving to the other side of the screen.

This boss has a couple other powerful attacks, but all you need to do to dodge these is dash to the other side of the screen. It won't use these unless you move away from the edges of the screen though, and you really shouldn't do that too often.

Anyway, after the battle you get the Magatama Necklet as well as the Northern Sword. A scene will take place landing you back in Wystern, so go drop the sword off with Amariss. Return to the Silver Guild, then choose who you want to visit for the end of the day events. All done with day 7!


Pratty Level: 37 (Atk 117, Def 102, Agl 67)
Rasho Level: 34
Techniques: 77

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