Hello, I'm Indigo and this is my video game walkthrough blog. I'm not amazing but I try my best. I mostly do rpg's because faster paced games are more difficult to screenshot, but that's mostly what I play to begin with so it works out well. Games are mostly going to be Nes/Snes/Gameboy/Gameboy Advance. I hope what I've done can be helpful!

Saturday, March 16, 2013

LoZ: Link's Awakening DX (Part 5)

You will notice that Link is a different colour - if you are wondering why, check the "extras" tag for the game to check out the bonus dungeon.Since I covered that in its own section, for the walkthrough I am going to be picking up from the location of the third dungoen.

Going back to the rock maze and go a screen east from the nothernmost section. Cut down the single bush here and go down the steps that are revealed. Watch out for the fish here as you make your way east and equip the boots so you can smash through the crystals on the second screen. When you emerge go two screens south.

This is the entrance to the Animal Village. For now go another couple screens south, avoiding a bunch of annoying bombers, buzz blobs, and spiny beetles hiding under a bush and a rock. Go west a screen and up and dig to the left of an owl statue here for a Secret Seashell (14/20). Go back to the animal village now, talking to the residents if you wish. But the main reason we are here is for the warp point we can access from the southeast exit. Take this back to Ukuku Prairie. Go right, up, and right again to get to our next destination.

Oh dear, Tarin again. You can be assured something brilliant is about to take place. Talk to him and your Stick will be exchanged for a Honeycomb. The collapsed cave you can bomb open to the north contains a fairy fountain, if you ever need it. Go left and you'll see another place in the rock wall that you can bomb, so do that (beware of the 3 pincers here). Inside the cave, use your new boots to smash the crystals and make your way to the chest containing 50 Rupees. Go up from the chest, sticking to the right-hand side and bomb the southeast wall (again use your sword to check for a spot that makes a different noise). Go into this small chamber to get a Piece of Heart (2/4).

From here go and take the warp point back to the Animal Village. What we want here is in the southeast house - a bear who will take your honeycomb and give you a Pineapple in exchange. He also tells you that you can't access Yarna desert because there is a sleeping walrus blocking the road, but he also tells you how to get him to move. We've got to go back to Mabe Village for that, but luckily we don't have to walk all the way back.

After warping back, go one screen left and one down. Ram the tree opposite the phone hut with your pegasus boots to get another Secret Seashell (15/20). Note there is no bonus seashell awarded for this one unlike 5 and 10. After that I went and bought the Bow which comes with 20 Arrows as well. If you don't quite have enough yet, don't worry. It's really not necessary to get it at all, but it does help with a few types of enemy.

Our main destination is this cave in the north. Lift one of the boulders and toss it aside to get in. Lay Link down in the bed and he will go to sleep, and all the torches will go out. You'll end up in a different cave. Simply equip the boots and sword and charge all the way around the perimeter of the room, taking out a swarm of arm mimics along the way. Eventually you will find steps leading up to a chest which will give you 100 Rupees. Smash through the crystal at the bottom and go left for more steps and another chest, this one containing the Ocarina.

Head south now to the screen right before the entrance to the Tail Cave. Charge this tree from the right side to get a Secret Seashell (16/20). Head back to the beach, in the very southeast corner and talk to our lady friend.

"You got Marin! Is this your big chance?"
I love how the game treats her like an item. Like you're just going to hold her by the feet and smack some monsters with her. There are three pictures you can get with Marin accompanying you as well; First on the upper ledge in the southwest corner of the beach, secondly by jumping down the well in between the beach and the Mysterious Forest (where we got a heart piece) and third at the rooster statue in Mabe Village.

Head back and take the warp to Animal Village, then take the other south exit on the west side this time, and down to the screen with the walrus. Interact with him to have Marin jar him awake with her song. Our path is now open, so enter the Yarna Desert. Head three screens north for a miniboss.

Lanmolla is a pretty simple foe. Equip the Roc's Feather to dodge easily on the quicksand, and try to hit it with charged up sword strikes. Try to keep yourself away from the very center of the screen, or you'll get sucked down into a pit. When you defeat it you will get the Angler Key and probably end up getting sucked down into the pit, but it's not such a big deal now. There are pincers in all three of the holes down here so be careful. If you bomb the left-center of the north wall you'll find a cavern with a Piece of Heart (3/4). Go back and to the right and up the stairs.

From the exit to the cave, head down along the right-side edge of the screen until you come to a spot with two bushes and two boulders. Lift up the bottom boulder to get another Secret Seashell (17/20). Start making your way out of the desert and Cahoot will show up to bug you. When he leaves you'll have to make your way all the way back to where we entered the second dungeon. Yep.

I find the easiest way is take the warp back to Mabe village, but on the way stop and talk to Marin to learn the Ballad of the Wind Fish for your Ocarina. Once you warp head up a screen past the boulder and up past the graveyard. If you have not gone through the bonus dungeon yet, now is a very convenient time to do so.

Go up past the witch's place and go west from Tracy's house. At this point one of Tracy's potions will cost 42 rupees as opposed to the earlier 28. You shouldn't need it quite yet though, especially if you have the blue tunic. But it's up to you of course. One screen right of the entrance to Bottle Grotto are some boulders you can toss aside to access an upper ledge. Head right, ignoring both sets of steps leading up.

For now continue east, tossing another boulder out of our way and slaying some moblin pigs along the path. Head down some steps when you come to them, then go right and north to the upper set of screens. Go east and you will pass by the entrance to a cave (which we can't reach from here) and then the keyhole (which we'll come back to in a second) and finally a warp zone. Activate this by stepping on it, then take a couple more warps back to that position, then go left and stick the key in the hole.

Head back and head up the first set of steps you come to and you will find a cave blocked up by some boulders, just toss one of them away and head inside.

The first room just has a hardhat beetle and some keese, but the second is much more troublesome. Other than the cracks, crystals and stones there are some hidden green zols in the floor and the torch traps will shoot fire at you once in a while. All the spaces underneath the crystals are crack-free however, so simply break the northernmost one with your sword and push the stone beside it right, then the one directly left of the stairs downward.

More zols and keese in this next hallway, then up some more stairs. You'll pass by a heart piece but you can't get it yet. Take the exit to the south for a chest with 50 Rupees then go back inside. Charge through the crystals to the right with your boots and take the other exit here. Make your way right and head into a cave. It's a straightforward path here, then up some stairs is another chest, though it just contains a zol. Head south and out.

One screen down and one left you will find Papahl, the guy who told us way back at the start that he would be lost in the mountains. Give him your pineapple and you'll get a Hibiscus in return. From here look for a ledge you can jump down and do so. Head east from where you land for another ledge and jump down here as well. Don't follow the stairs here - you'll end up back down by the warp point/keyhole and won't be able to follow this path back. You'll have to come all the way back around.

With that we are at the entrance to the fourth dungeon, so I'll handle all that business in the next section.

Go to part 6 --->

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