After a little bit of dialogue and a lousy pun, we are free to leave the house and wander around a bit. Let's go visit our friends and tell them we almost died in a house fire.
In Dex's computer you'll find the @Dex and XPanel3 B. Also an enemy that gives out the LilBomb chip, so you might want to gather a couple of those.
At this point, go home to use the @Mayl (just to the right of where you enter the net from your computer) and the @Dex (past the merchant on lower level). I also had enough Zennys for another PowerUp, so get that if you are able.
Now go over to Lan's bed and save/turn in for the day. The next events will start automatically, and you will end up at school.
Go into the nurse's room and check this cabinet for a Recover50 G.
Before we can go anywhere though, we have to talk to Dex, and then Mayl. However we get the Roll R chip, so that makes it well worth it! Jack into the blackboard now.
In this first section, there's only one way to go really. When you come to a split where there is a stack of red platforms (look like pencils) leading north, take that to get a ShockWave L chip.
In the second area, there will be a split where you can keep going straight (east), or go south a bit and east. Go straight first for some data with 800 Zennys. Take the other path to be taken to a different section of Area 1. You will end up at a gate.
Continue on the once again linear path, back into Area 2 where you will soon come across a 3-way split. Take the easternmost route all the way around for a piece of data that contains a HiCannon I. Take the middle path now, the western one is just a dead end. You will then come across another gate.
Continue into area three and travel the short distance to a blue mystery data with 400 Zennys inside. Continue across the blue pencils to the next area.
In here there are two gates. Take the lower path (random number) first to get an HPMemory. Then go to the top one.
Back in Area 3, there is a near-immediate split. North is a dead end, so go west.
So then you're just walking along (left path at the split is a dead end, by the way) and then this happens.
Which, y'know, is unfortunate. Because you have to play as Lan again. So leave the classroom if you haven't already, go down the stairs (double doors past the classrooms) and into the AV Room (green door). As you are about to enter, that substitute teacher WHO TOTALLY ISN'T A BAD GUY BY THE WAY comes flying out and knocks you on your buttoon. Once Lan gets himself vertical again, head inside.
In the next area, take the little offshoot to the left for a Canon C chip. If you select Canons A-B-C in that order in battle (in the same turn) then you can what is called a "Program Advance." This particular one gives you 5 seconds or so for using the Z-Canon, which I think does 60 damage per shot. However, I will not be using that against this boss.
BUT FIRST ANOTHER GATE. This one doesn't have a password though, so we have to go find Ms. Mari. She is on the right-hand side of the first floor, in a room labelled Br. But first!
But anyway! Leave the room and use the borrowed ID card on the machine outside the room labelled TL, and you'll get switched back to Mega Man. Save your game, then enter one final random password, and you will commence battle against the next boss automatically.
Number Man
500 HP
Die Roll: He'll toss out a single die into your area, which will show a number. The higher the number the more damage it will deal (note you can shoot the die to break it before it unleashes its attack)
Time Bomb: NumberMan will place a time bomb in your area. You have three seconds before it goes off, dealing massive damage. It can be shot and destroyed, like his other moves.
This guy is ridiculously easy, he remains stationary for the entire battle.
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